Play to Learn! A Guide to Gamification in the Classroom
Gamification adds another layer to teaching pedagogy that can be surprisingly as fun for teachers to plan as it is for students to experience.
Gamification adds another layer to teaching pedagogy that can be surprisingly as fun for teachers to plan as it is for students to experience.
Learning spaces are no longer defined by four walls, a desk and chair for every student and a whiteboard. Let’s face it; we now live in a fast-paced digital world. No longer is the photocopier the biggest thing in education since sliced bread. From advances in Augmented Reality, Smartboards and Information Technology, we have come …
The Pros And Cons Of Technology In The Classroom Read More »
Reprimanding students for playing games in class could be a thing of the past. More and more teachers are integrating apps in their lessons plans and even for classroom management. Tablets and smartphones make wonderful assets to the classroom, from improving student engagement to connecting students to an online learning community. There are lots of …
There is no denying that Science, Technology, Engineering and Math, otherwise known as STEM, has become a major component in today’s education curriculum. If you’re an educator, chances are you’ve already heard about the STEAM vs STEM debate, or weighed in on it yourself. Over the past few months there has been quite a debate …
Enabling student learning is one of the most important activities in any school or higher learning organisation. Virtual Learning Spaces Space is not only defined by the physical anymore but by learning. Space need no longer be just four walls, an office, a chair or desk for a student; it can integrate the virtual and …